Job Description
2D Environement Artist
Job Responsibilities:
1.Responsible for the concept art design of scenes, buildings, and other elements in games, producing design drawings that meet project requirements;
2.Collaborate with superiors on the mass production design of buildings or units; follow up on and participate in concept designs, adjusting art assets based on feedback.
Job Requirements:
1.3+ years of experience in environment concept art; experience in 2D/3D game art development, with a certain understanding of 3D modeling processes;
2.Proficient in Photoshop and other common art software tools; solid fundamental drawing skills; skilled in designing various architectural styles; priority given to those who can use 3D software for auxiliary design;
3.Solid foundation in art design and strong hand-drawing skills; familiar with architectural structures, as well as the standard workflows and norms of concept art and related tasks;
4.Strong sense of responsibility and ability to work under pressure; high level of work commitment; able to cooperate with the team to achieve goals;
5.Familiar with the use of AI tools and possess experience in AI-driven workflows.
3D Environement Artist
Job Responsibilities:
1.Create stylized, Western cartoon, and Western realistic 3D environments;
2.Based on game settings, interpret concept art intent to create 3D environment models, including prop assets, texture painting, and material creation, etc.;
3.Understand the game's art style and follow up on quality, coordinating across the entire pipeline to achieve the final art effects of the product;
4.Familiar with the relevant functions of the Unity3D (U3D) engine.
Job Requirements:
1.Possess an excellent artistic foundation and aesthetic ability, mastering environment production across different art styles;
2.3+ years of experience in environment art production;
3.Familiar with PBR and stylized/3D-to-2D (NPR) rendering workflows; proficiency in hand-painted workflows is a plus; understand the application of AI tools in the production process;
4.Good communication skills, strong ability to work under pressure, and a proactive approach to problem-solving; experience in AAA game production is preferred.
