Responsible for the concept art design of scenes, buildings, and other elements in games, producing design drawings that meet project requirements;
Collaborate with superiors on the mass production design of buildings or units; follow up on and participate in concept designs, adjusting art assets based on feedback.
Job Requirements:
3+ years of experience in environment concept art; experience in 2D/3D game art development, with a certain understanding of 3D modeling processes;
Proficient in Photoshop and other common art software tools; solid fundamental drawing skills; skilled in designing various architectural styles; priority given to those who can use 3D software for auxiliary design;
Solid foundation in art design and strong hand-drawing skills; familiar with architectural structures, as well as the standard workflows and norms of concept art and related tasks;
Strong sense of responsibility and ability to work under pressure; high level of work commitment; able to cooperate with the team to achieve goals;
Familiar with the use of AI tools and possess experience in AI-driven workflows.